EA Sports revealed the changes in one of the most played mode of FIFA, which is FIFA Ultimate Team. EA redefined the whole system of Chemistry System FUT for the upcoming FIFA installment.
- CHEMISTRY REDEFINED
FUT 23 brings a complete overhaul to the Chemistry system, making it easier than ever to build your dream squad.
In changing the Chemistry system in Ultimate Team, we wanted to achieve some key goals:
- Increase squad variety and allow for a wider range of player selections, enabling more diverse team compositions by removing the barriers created by positional links.
- More intuitive mechanics in key areas to make squad building easier, making it more authentic and more rewarding.
- Remove common pain points such as lowered player Attributes caused by low Chemistry, or the calculus of Squad and Player Chemistry, a design that was often not intuitive to new players.
Before we dig into the details of the new system, there are some key changes that impact the system as a whole:
- We’ve completely removed the negative impact to Attributes caused by low Chemistry, so players will always play with at least their Item’s Attributes, with Chemistry being additive.
- We have removed overall Squad Chemistry, so you only need to focus on building the maximum Chemistry for each individual player.
- Positional links have been completely removed, and your Players can now link, and impact the Chemistry of Players in the Starting XI, regardless of their position on the pitch.
- The Loyalty system has been removed.
Now let’s dive in!
- BUILDING PLAYER CHEMISTRY
With the removal of overall Squad Chemistry, the focus is now on increasing the Chemistry of each individual Player in your Starting XI. Each Player will be able to gain up to three Chemistry Points, allowing for an individual Player Chemistry score of 0-3.
There are three primary factors that go into determining the Chemistry score for each Player in your Starting XI.
- PREFERRED POSITION
A Player in your Starting XI will only be able to gain Chemistry, and raise their score above zero, when they are playing in their Preferred Position.
- A Player in your Starting XI will also only contribute to the Chemistry Thresholds for the Squad when they are playing in their Preferred Position.
*Note* – You will still be able to adjust a Player’s Preferred Position in FUT 23, but things have changed a bit, which is explained in more detail later in this article.
- CHEMISTRY THRESHOLDS
A Player in your Starting XI, in their Preferred Position, will add one increment to their Club, Country/Region and League Chemistry Thresholds.
- As you add Players to your Starting XI that match either the Club, Country/Region or League of other Players in your Starting XI, you will hit Chemistry Thresholds that trigger the addition of Chemistry Points to the associated Players.
- Depending on how many Players in your Starting XI share the same Club, Country/Region or League, you could gain up to three Chemistry Points.
*Note* – Chemistry Thresholds are the primary way that your Players will increase their Chemistry, so we will go into more detail on this in a minute, including with some examples to help ease any confusion.
- MANAGER BONUS
Your Manager will contribute one Chemistry increment to all players in the Starting XI that share either the Country/Region or the League of the Manager.
*Note* – Some Items, like ICONs or FUT Heroes may break aspects of the above rules a little bit. You can check the details on those Items later in this article.
So with all that in mind, let’s break it down and take a look at an example of how we build Chemistry with Trent Alexander-Arnold and Andrew Robertson. To start, we are just going to look at how they build Chemistry using just the Club Chemistry Threshold.
- First, in order for Trent Alexander-Arnold to be able to earn any Chemistry, or to contribute to growing the team’s Chemistry, we need to ensure that we have him playing in his Preferred Position, so we would slot him into the RB space of our Starting XI.
- Now that he is in the Starting XI, Trent Alexander-Arnold is contributing one increment towards the Club Chemistry Threshold by playing for Liverpool, as shown by the blue icon below.
- As shown in the image above, the first Club Chemistry Threshold is hit when two players from Liverpool are in the same Starting XI.
- When we add Robertson to the squad, making sure we slot him into his Preferred Position of LB, we get an additional increment for the Club Chemistry Threshold for Liverpool, as shown by the second blue icon below.
- Because we’ve crossed the first Chemistry Threshold for Clubs, both Players now receive one Chemistry Point each.
- On the bottom left of the Item, you can see that both Players have gained a Chemistry Point as shown by the blue diamond. As each Player gains Chemistry, those blue diamonds will fill up to a maximum of three, one for each Chemistry Point the Player has.
Quick pause before we move on. Notice that Trent and Robbertson are influencing each other’s Chemistry, despite playing on opposite sides of the pitch. This is because, as mentioned earlier, Players no longer need to be next to each other in the Starting XI to be able to impact each other’s Chemistry. No matter where you place a Player in the Starting XI, they will be able to contribute.
- If we were to continue the example above, and we added three more Players that played for Liverpool to the Starting XI, we would hit the next Club Chemistry Threshold for Liverpool, and all Liverpool Players would have two Chemistry Points.
- If we added four more Liverpool Players, that would hit the last Club Chemistry Threshold and all Liverpool players would have three Chemistry Points.
Hopefully that helps to clear up how a single Chemistry Threshold works in relation to a single Club, Country/Region or League. However, the flexibility of the system really comes to light when you take a broader view.
Let’s look at Trent and Robertson again, but this time, let’s look at how the two Players are impacting the Chemistry Thresholds for Club, Country/Region and League at the same time.
- Trent is adding one increment to the Club Chemistry Threshold for Liverpool, one increment to the League Chemistry Threshold for the Premier League and one increment to the Country/Region Chemistry Threshold for England.
- Robertson is also adding one increment to the Club Chemistry Threshold for Liverpool and one increment to the League Chemistry Threshold for the Premier League, but instead of England he is adding one increment to the Country/Region Chemistry Threshold for Scotland.
- We know that both Trent and Robertson have one Chemistry Point due to hitting the first Club Chemistry Threshold for Liverpool, and from the earlier example we know that we could continue to add Players from Liverpool to keep growing their Chemistry, but now we can also see some different ways that they could gain additional Chemistry Points:
- We could add an additional Premier League Player to hit the first League Chemistry Threshold for the Premier League to get an additional Chemistry Point for all three Premier League Players.<
- Just to highlight this again, we could add this Premier League Player anywhere in the Starting XI and it would still continue to the League Chemistry Threshold.
- We could add an additional Premier League Player to hit the first League Chemistry Threshold for the Premier League to get an additional Chemistry Point for all three Premier League Players.<
- We could also add two additional Players from England to grow the Chemistry for Trent for hitting the first Country/Region Chemistry Threshold for England.
- We could add two additional Players from Scotland to grow the Chemistry for Robertson for hitting the first Country/Region Chemistry Threshold for Scotland.
As you add Players to your Starting XI, more potential pathways to grow their Chemistry will become available, and it will be up to you to decide how a Player earns their Chemistry Points. You may have to make tradeoffs in one Chemistry Threshold to make gains in another by adding and swapping Players.
It’s also important to note that, because we have removed the negative impact on Attributes when Players are on low or zero Chemistry, choosing to play with Players not at maximum Chemistry will still mean you get to play with the full Attribute value of that Player.
*Note* – The Chemistry values being presented here are not final. We will be looking at player feedback around the Chemistry Thresholds for each of the three parameters, and may be making adjustments before FUT 23 launches. We’ll be publishing an updated Pitch Notes article at a later date with a full Chemistry breakdown, so stay tuned!