EA Sports, through their official Website, has revealed dive deep into the most important gameplay improvements and adjustments which have crafted for EA SPORTS FC 24.
EA SPORTS FC 24 is a new era for The World’s Game: 19,000+ fully licensed players, 700+ teams, and 30+ leagues playing together in the most authentic football experience ever.
Note: The following abbreviations will be used for controls: LS = Left Stick, RS = Right Stick
Gameplay Improvements in EA SPORTS FC™ 24
Feel closer to the game with new cutting-edge technologies powering unparalleled realism in every match—HyperMotionV and PlayStyles optimised by Opta — as well as new gameplay features across the pitch like the new Precision Pass, Effort Dribble and Controlled Sprint features amongst many more that improve your gameplay experience in EA SPORTS FC™ 24.
HyperMotionV [PlayStation 5, Xbox Series X|S, and PC]
Driving the biggest leap forward in gameplay authenticity and realism to date, HyperMotionV translates the rhythm and fluidity of real-world football into The World’s Game using volumetric data of more than 180 top-tier matches from competitions like the UEFA Men’s and Women’s Champions League, Premier League and LaLiga EA SPORTS. This means that movement in EA SPORTS FC™ 24 comes from teams like Real Madrid, PSG, and Manchester City and that the animations of hundreds of in-game players are influenced by actions of real-world professionals on the pitch.
Advanced 11v11 Match Capture and Machine Learning combine to bring HyperMotionV to life:
Advanced 11v11 Match Capture [PlayStation 5, Xbox Series X|S, and PC]
Volumetric data helps to power HyperMotionV—full teams playing full matches in the top competitions around the world, captured live by a bank of cameras around the stadiums, meaning data from players influence how they move in-game.
Machine Learning [PlayStation 5, Xbox Series X|S, and PC]
Using Advanced 11v11 Match Capture data HyperMotionV teaches the EA SPORTS FC™ proprietary machine learning algorithm how to recreate true-to-football motion, even in real time to make The World’s Game feel immersive and unique.
In EA SPORTS FC™ 24, we used machine learning to enhance the movement between Technical Dribble touches and to evolve the ML-Flow feature.
HyperMotionV gameplay technology unlocks the following features in EA SPORTS FC™ 24:
Full Team Volumetric Motion [PlayStation 5, Xbox Series X|S, and PC]
HyperMotionV volumetric data powers authentic 11v11 movement by capturing all 22 players at once in real competitive matches. The result is over 11,000 true-to-football animations, nearly twice as many as last year, so that both squads move like the top clubs in the world—as a team.
AI Mimic [PlayStation 5, Xbox Series X|S, and PC]
AI Mimic takes footballers’ real-world volumetric data and uses advanced artificial intelligence to recreate unique body movements live in EA SPORTS FC™ 24, allowing fans to experience Haaland’s signature running style—plus 1,200 more of the best footballers in The World’s Game as they really move.
AcceleRATE 2.0 [PlayStation 5, Xbox Series X|S, and PC]
AcceleRATE 2.0 significantly expands our AcceleRATE feature, dividing our player movement system into more unique archetypes. This allows us to showcase more granular personalities in player acceleration and further improve the viability of different player types in EA SPORTS FC™ 24.
A quick refresher on the base Acceleration Types:
- Controlled: Most players in EA SPORTS FC™ 24 will fall into the basic Controlled type, as they accelerate in a more balanced and controlled manner.
- Explosive: Shorter and more agile players who are quicker to start, but their acceleration rate slows down after the initial burst of acceleration.
- Lengthy: Taller and stronger players that start slow but thrive over longer distances once they get going.
In EA SPORTS FC™ 24, we are introducing four new acceleration archetypes to represent more players’ movement styles:
- Controlled Explosive – 50% Explosive, 50% Controlled
- Mostly Explosive – 70% Explosive, 30% Controlled
- Controlled Lengthy – 50% Lengthy, 50% Controlled
- Mostly Lengthy – 70% Lengthy, 30% Controlled
AcceleRATE is assigned automatically to players based on a combination of their Acceleration, Height, Agility, and Strength Attributes. That said, Acceleration and Sprint Speed are still the main factors in determining how fast a player is overall.
This is how the AcceleRATE categories are assigned:
Kinetic Physical Play
- Kinetic Shielding [PlayStation 5, Xbox Series X|S, and PC]
- Utilising the same technology as Kinetic Air Battles, these new 2-players shielding animations provide more authentic battles over a ball when a player is attempting to shield their opponent.
- Shield Pushbacks – Allow you to create space from your opponents by pushing them away from the ball
- Press L2 || LT to request a Shield Pushback
- Pushbacks are more effective the higher the difference in Strength between the shielder and the player they are attempting to push
- Shielding when holding L2 || LT
- The effectiveness of the shielder is reduced the longer the Shield button is held.
- The stronger the player, the longer they can shield effectively.
- The impact of Attributes in the Shielding mechanic has been increased, with Strength having the biggest impact.
- Improvements have been made to the shielding system, including shielding effectiveness, shielder strength, and interactions.
AI True Flight Ball Physics
Artificial intelligence powers AI True Flight Ball Physics, studying hundreds of real-world passes, shots, free-kicks, and crosses and tuning them to make the ball dip, swerve, and soar in EA SPORTS FC™ 24 the same way it does when kicked by some of the best players in football.
AI Hands
StretchSense gloves capture natural hand movements at a new level of detail and pass that data to AI to generate on-the-go hand motions that mirror how hands, wrist, and fingers move when footballers play The World’s Game.